JUMPING JACK'SON Typed in by MR.THOMPSON and MR.TERRY of TRIPPLE H. Edited by PARASITE. THE STORY The bad times have come. ROCK'N'ROLL is dead! Classical music(yuk) has taken over and the world's a sad, sad place you want to get out of;nothing but dusty oboes, creaky cellos and incredible old conductors waving their melancholy arms around. To save civilization as we know and love it, someone's going to have to find ELVIS PRESLEY's first ever record, because that's where the whole soul of ROCK is preserved in its essential purity. The KING cut the historic masterpiece when he has working as a truck driver. He saved up enough to record two songs for his mother's birthday. The record was made in a small studio in MEMPHIS, where 10 copies were pressed. Of the original 10 records, only 1 remains. Whoever finds it will free the spirit of ROCK'N'ROLL and save the world from the gloom and despair of classical music. Before we get some fun back in the world, however, all the great ROCK'N'ROLL records of history have to be collected. There is only one person who can do the job right: the direct descendant of the one and only JUMPING JACK (from JUMPING JACK FLASH, the crazed amazing 1968 ROLLING STONES song, written by Mick JAGGER and Keith RICHARDS). THE OPTIONS SCREEN The screen will offers the following options: START.....This starts the selected game(A or B,with 1 or 2 players) GAME A....You have to get through 16 game levels.The easy version.Click on this option to obtain the GAME B icon. GAME B also features 16 game levels,but they are harder; for professional rock-fans only! Click on the GAME B icon to switch back to GAME A mode. 1 PLAYER..This is for solitary fans.Click on it to switch to the 2 PLAYER option.Click again if you want to to choose the 1 PLAYER version. DEMO......This gives you an idea of the game. PASSWORD..Every 4 levels,following the CHALLENGE level, you'll be given a password in case of success. To use it,click on PASSWORD at the beginning of play, and type in your password. TOP 1000..All your names and scores are stocked here. When you're ready to roll,click on START.If you don't select anything ,a demo will auto-start. THE RULES THE MISSION: In each game level,JJS must collect all the ROCK records and save them from being destroyed by classical instruments.When all the records in one level have been picked up, JJS moves to the next level. HOW TO PICK UP THE ROCK RECORDS: In each level, there are special zones with coloured tiles. JJS must colour the whole special zone with the same colour.Once a special zone has tiles of only one colour, a good ol' Rock'n'Roll record appears beside the zone. JJS must then move onto the tile containing the record. The record will then appear in the JUKE BOX. JJS then has to put the record onto a turntable of the same colour(for example, a yellow record on a yellow turntable).The turntable willstart to spin,some good music starts to happen and this joint gets rockin'! HOW TO COLOUR A SPECIAL ZONE: Do this by jumping onto the colour-tiles,which can be of three different colours; for example, Blue,Yellow and Pink for the first level. Each time JJS bounces,the tile changes colour. If it started blue, it will turn yellow.If JJS bounces on the same tile a second time, it will turn pink. Another bounce, and it turns blue again. And so on. JUMPING JACK's HERE TO HELP YOU: Every time he bounces on a colour-tile, his fluorescent hair turns the same colour as the tile he's on. The colour order is notedby three small lights at bottom left of the screen. STORING THE RECORDS: In the player's control zone, you can see a juke box which shows the colour of the record(s) that JJS has picked up. In general,you can store (and therefore take) only one record at a time, unless you've already picked up a juke- box or two on the game screen. In that case, your bottom-screen juke box will grow,allowing the storage of on or two extra records. STARTING AND FINISHING A LEVEL: JJS starts each level from a chequered tile which has a number of special properties.As long as JJS stays on the chequered tile, the monsters can't move.No monster can move onto that tile. Anytime JJS is being chased by a monster, you can increase the distance between them by moving JJS across the tile. The chequered tile is also the FINISH for the level. When JJS has completed the level, he has to move onto a chequered tile in order to go on to the next level. THE GAME UNIVERSE THE CHALLENGE LEVELS: JJS will confront one of these every four levels.A CHALLENGE level is made of lots of little balls that grow when JJS moves over them. He has to move over all of them. Once they've grown,they block his path. Success is rewarded! The price is a password which allows you access to a level. DELAYED POWERS: During the Challenges and SECRET levels, JJS will find powers on golden tiles; these powers will only activate on the next level.They are, of course, shades, invisibility, etc. JJS HAS ENEMIES: Classical instruments hate JJS. They'll stop at nothing to stop him. Some are only pretty intelligent. Others are diabolically clever.You will need to work out the tactics necessary for cornering them or keeping away from them. There's one sure way:drop a rock cassette,by hitting FIRE (or one of the two AMIGA keys). You have 3 cassettes. A cassette will block the instrument for a few seconds,then disappear. You can recover a cassette before it disappears, by moving over it and hitting FIRE. A cassette can only be dropped onto an ordinary tile, not a colour-tile or bonus. MEGAENEMIES: you'll see. USING THE TOP 1000: Arrow UP and DOWN :scroll the scores. Arrow LEFT and RIGHT :stop the scrolling. FIRE :scrolls the score 10 by 10 The keys "F1" to "F10" :scroll the scores in the corresponding hundreds. RETURN or "E" :allow to leave the TOP 1000. WINNING TECHNIQUES --Keep an eye on the colour-order lights at bottom screen. When they're off,it means it's no longer necessary to get a disk of the corresponding colour. --Don't forget the bottom-screen JUKE BOX which shows the colour of record JJS is carrying. Try to pick up the game-zone juke-boxes. --The best way to get through a level is to corner the most dangerous enemies as soon as you can. --It's important to build up a big score as fast as you can.At scores of 5000, 10000 and 20000, if you have three lives left, a double scoring system is triggered. The score will flash during the double score period which ends when you lose a life. If you have less than three lives when you reach these scores, then you will get another one. --Here are some keyboard commands: *"P" or "SPACE" will pause the game.Same keys to restart. *"HELP" will scroll the entire level, showing you which turntables have yet to be completed.(Your enemies will leave you alone during the scroll). *"F1" :all sound on/off *"F2" :music on/off *"F10" and "E" quit the game and switches you to the options screen. A final word.If JJS gets stuck on a level,stay cool.Check out the screen; the word on the street says there are secret passages in there.